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Switch Plan, Model, and Walk views

Learn how to switch a generated 3D model between Plan, Model, and Walk views to check structure, 3D volume, and eye-level spatial feel.

Jun 24, 20265 min readBeginnerVerified Jun 24, 2026INBOT Studio

How the three views differ

After creating a 3D model from a floor plan, review the same model in `Plan`, `Model`, and `Walk`. `Plan` shows the flat structure, `Model` shows the 3D structure, and `Walk` shows the eye-level spatial feel.

ViewWhat to checkWhen to use it
`Plan`Room boundaries, wall lines, door and window positionsWhen matching the generated structure against the drawing
`Model`Wall height, room connections, 3D proportionsWhen checking whether the model reads naturally in 3D
`Walk`Movement view, spatial feel, eye levelWhen checking how the space feels from inside

Start with `Plan` to check the structure, move to `Model` to review the 3D shape, and use `Walk` to check the model from eye level.

Switch views

The `Plan`, `Model`, and `Walk` buttons are in the upper-left area of the modeling screen. Select a button to switch the current model view.

ShortcutView
`Shift+1``Plan`
`Shift+2``Model`
`Shift+3``Walk`

Shortcuts may not run when an input, select menu, or editable area has focus. The view buttons may be disabled before the modeling screen is ready.

Check structure and drawing alignment in Plan

`Plan` shows the model from a floor-plan perspective. Use it to check whether room boundaries are closed, wall lines are continuous, and doors and windows match the drawing.

Use the `Plan` toggle in the top controls to show or hide the drawing reference. Turn it on to compare the generated structure with the original drawing, and turn it off to read the model structure more clearly.

INBOT Studio Modeling screen with the Plan tab active
Plan view lets you check the generated model against a flat structural and dimensional reference.

Check the 3D structure in Model

`Model` shows the generated structure in 3D. Walls, doors, and windows that look correct in `Plan` can feel different once height and depth are visible.

Use the mouse wheel to zoom in and out. Right-drag to change the camera direction, then review the structure from above or from the side.

INBOT Studio 3D model screen after right-drag camera orbit in Model view
In Model view, right-drag camera movement helps review walls and spatial volume in 3D.
INBOT Studio Model view with the camera framed to show the overall structure
A documentation structure still should frame the same model so wall and room relationships are readable.

Check from eye level in Walk

`Walk` shows the space from inside the model. Use it to check the feeling between rooms and corridors, window height, door position, and movement sightlines.

When `Walk` opens, the viewport shows `WASD - Move` and `Enter - Capture` hints. Eye-height adjustment, lens switching, perspective settings, and saved viewpoints are covered in the next Walk document.

INBOT Studio Modeling screen with the Walk tab and movement hint visible
Entering Walk opens an eye-level review state inside the model.
INBOT Studio Walk view turning to review interior direction
Walk movement and viewpoint adjustment are covered in detail in M-04.
INBOT Studio Walk view framed so the floor and movement direction are visible
A representative Walk still should show the floor and movement direction so it reads as an in-space review.

Basic viewport controls

ControlApplies toResult
`Plan`, `Model`, `Walk` buttonsUpper-left tabsSwitch views
`Shift+1/2/3`KeyboardQuickly switch between Plan, Model, and Walk
Mouse wheelModeling screenZoom in and out
Right-dragMainly `Model`Change the camera direction
`Plan` toggleMainly `Plan`Show or hide the drawing reference
`WASD``Walk`Move
`Enter``Walk`Enter the capture flow
INBOT Studio Plan view zoomed in to review the drawing and structure
Wheel zoom in Plan view helps inspect the drawing and generated structure more closely.

What to read next

For more detail in `Walk`, read `Walk View Movement and Viewpoint Review`. To check structure, scale, and dimensions, continue to `Checking Walls, Rooms, Scale, and Dimensions`.

To continue into image work, read `Capturing Model Shots and Walk Shots` and `Generating a Render from a Selected Shot`. To keep working in practical tools, read `Exporting to SketchUp/CAD and Other Tools`.

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